Sesame Street Birdbath

Project-based design work for a special Sesame Street project.
As part of the RIT Metaproject, I and other design students competed to present a new product for Sesame, celebrating their 50th year of broadcasting. The final deliverable was a working MVP intended to be proposed internally among Sesame stakeholders, and eventually launched as a retail product. My work was selected among 2 other candidates as a winner in the competition.
Design Roles

Toy Concept Design
Mechanism Design
3D Design
Product Visualization/Rendering
Design For Manufacturing
Client

Sesame Street
Timeframe

2018 (1 Semester)
Collaborators

Josh Owen
Lorraine Justice
Theresa Fitzgerald
Tools Used

Fusion 360/Keyshot/Solidworks
Adobe Photoshop/Procreate
Adobe Illustrator/Google Slides
3D Printing/Shop Tools/Painting

Project Kickoff

In Fall 2018, the RIT Industrial Design program announced a collaborative studio project with Sesame Street. Our goal would be to develop product concepts that address the "urgency of play" by combining Sesame's classic brand with modern designs.

These concepts would then be evaluated and ranked by Sesame VP of Creative Theresa Fitzgerald, as well as Museum of Play VP of Electronic Games Jeremy Saucier.

Project Mission
To enhance the Sesame Street Brand by developing a product MVP that represents the brand's values:

• Wholesomeness
• Collaborative Play
• Learning through Entertainment

Solution Definition

Create a marketable product prototype that Sesame can launch as part of their "Urgency of Play" products. This product will be showcased in May 2019 at the Sesame Workshop with other winning prototypes.

Design Goals

After aligning with the client, I distill the essence of what this product needs to be into 3 key categories, that engage kids and adults on different levels of play.

1. Engaging to

Build.

2. Pleasing to

See.

3. Satisfying to

Share.

Onlooker

• Observing the natural world and actors around them - both kids and adults.

• Gives children the confidence and guidelines to their own play.

Relevance

❤❤

❤❤❤

Parallel

•   Connecting with others through different solo tasks within shared space.

•   Encourages sharing and develops socialization and kindness.

Relevance

❤❤❤

❤❤

Constructive

•   Translates ideas to reality through organizing and reorganizing objects.

•   Develops creativity and self-actualization. Allows room for safe challenges and goals.

Relevance

❤❤❤❤

Environmental

•   Encourages interaction and awareness of creatures bigger and smaller than them.

•   Develops sense of identity and caring for their environment.

Relevance

❤❤❤❤❤

2D Problem Solving

Breaking out the pen and paper to visually communicate a broad spectrum of ideas. Initial feedback from peers and the client revolved around public or exhibitive design - centering Sesame's focus on inclusion.

Design Review

Showing visual concepts and scope pitches to fellow designers, teachers, and the client resulted in clear direction: a semiportable bird bath that includes fun and playful water spout shapes would represent Sesame's core values.

Formgiving

Making fun shapes for the prototype was, naturally, largely playful. Moving out of 2D and digital and pushing and pulling clay, plastic, pipes, and bells helped scope out the visual and tactile feel of the parts.

Making It

After modeling in CAD and printing in a mixture of SLA and PLA, I assembled and painted roughly 60 individual pieces, and a stock aquarium pump to get the model ready for display.

Assemble

Surface

Paint

Photoshoot

Final Working Prototype

Presented to the client, and was selected as a finalist for further development. In 2019,this was also exhibited during New York Design Week.

Build and Create

A varied array of shapes and forms let kids and adults arrange their own water-based kinetic sculpture. Easy plug-and-play connections help setup be quick and fun.

Play with Nature

The real value comes alive when birds come to use their birdbath. Users get to delight in seeing their sculptural creation enjoyed, even if there is a language barrier.

Public Exhibition

A varied array of shapes and forms let kids and adults arrange their own water-based kinetic sculpture. Easy plug-and-play connections help setup be quick and fun.

Learnings and Final Thoughts

This is quite an old project, being started in 2018, when I had a much more nascent understanding of the toy market and development scope. While I am immensely proud of the final achievement in ambition and execution, there is a lot of room to improve the marketability. Rough cost estimates put this item at beyond $30 cost of goods, which becomes prohibitively expensive for most customers.

Were I to someday revisit this idea and this play pattern, I would be excited to explore bringing down the scale and the complexity into a more affordable range.

Want to see more of my work?

Fisher-Price

2017-2018

Hasbro

2017